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The Creature

A spooky creature I blocked out in Maya, sculpted in ZBrush, textured in Substance Suite, and rendered with Unreal. This was my first time creating a character to this level of detail, and I thoroughly enjoy sculpting organic models with such intricate components.

Final render with rig and animation in engine.

Final render with rig and animation in engine.

Textures and materials pass. Cloth simulation from Marvelous Designer.

Textures and materials pass. Cloth simulation from Marvelous Designer.

High poly sculpt in ZBrush.

High poly sculpt in ZBrush.

Base model assembled in Maya.

Base model assembled in Maya.

Turnaround mp4