For my junior biome project in the Ringling College game art curriculum, I had to create an environment that could run in real-time at 60 fps. I was solely responsible for the project- the concept art, game design, programming, modeling, texturing, and lighting- and it was completed in four months. Though it was stressful to the end, I'm proud of what I've created and I can't wait to see what else I can do with these skills.
I am so grateful for my professors and friends for their continued critique and support during this tedious process. Thank you all. 
Rendered in real-time in Unreal Engine 4.